# Gameplay Aspects

![](https://2559250486-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUtlWzdWKtqQ6kQH3SGze%2Fuploads%2FH0tEcbmX2ClAB3K1yttx%2Fgameplay_aspect_banner.png?alt=media\&token=47c3e328-0072-45a7-9db6-831a1729291a)

Soulbond is a **third-person perspective** game where the player’s character avatar can be seen in the centre of the screen.&#x20;

Combat mechanics involve combinations of **action** and loadout **strategies**.&#x20;

Character **power growth** revolves around collection of **items** and improving **skills**. There are **NO character levels** in Soulbond.&#x20;

**Phase 1** of the game will feature **session-based dungeons** focused on **Musou (hack & slash)** action, while **Phase 2** will feature an **open free-roaming world** with more types of **social interactions** and **in-game activities**.

&#x20;**Cooperative play** is encouraged in the game, especially in combat and other tasks.&#x20;

Player **characters** will possess a variety of **traits**, **skills**, **classes**, while **monsters** will have different classes and elements, each with varying **degrees of power**.&#x20;

Tougher monsters are designated as **Bosses**, and pose a significant challenge to players.&#x20;

Elements feature prominently in the game, and the **five major elements** have their own unique **nations**, **skills**, **items** and **wearables**.&#x20;

Each element has its own **advantages** and **disadvantages** and provides an added layer of **depth** to gameplay.


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